NFS_ contains default mappings for when a new profile is created or settings reset to default in the remap menu. You can configure other settings (such as deadzones, omni mode, etc.) in the NFS_XtendedInput.ini file found inside the scripts folder. This feature will become available in other games soon.
(PROSTREET ONLY) You may also freely remap inside the game's settings menu. Refer to the EventReference.txt file to see what's available. You may remap the buttons in the NFS_ file found inside the scripts\XtendedInputMaps\ folder.įor secondary maps, use the sections for gamepads and for keyboards. Optional - Win32 / OS mouse rendering with a custom cursor Re-done mouse input - also using Win32 for mouse input (with auto hiding after 5 seconds) Now talks directly over Win32 (GetAsyncKeyState or GetKeyboardState) Re-done keyboard input code - not using DInput8 anymore.
This is a plugin for NFS games by Black Box (MW and newer only) which brings XInput support to the games!Ĭurrently a work in progress, but fully usable and playable!Īlso available for Underground and Underground 2 here FeaturesĪutomatic UI and text swapping for button icons - dynamically detects when you use either a keyboard or a controllerĬhoice between Xbox (One and 360), PS4/PS3 and Switch icons (made by AeroWidescreen (Aero_) )Ĭonsole control feature parity (except rumble): restored debug camera analog control Need for Speed (MW & newer) - Xtended Input