Proxies allow for powerful shader, matte and visibility flag overrides as often required in production.
Redshift supports multi-step transformation blur and 2-step deformation blur. Redshift support OpenVDB rendering in all 3d apps and native volume rendering in Houdini. Redshift lights can cast volumetric lighting around them. Redshift supports 'MPW' rendering which smooths out the look of thin and hard-to-sample hairs. Redshift's tessellation supports edge and vertex creasing with separate UV smoothing control. Objects have advanced matte features and tracing options such as self-shadowing and primary/secondary ray visibility.